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Archive Maintainer      : 
Update to               : 
Advanced engine needed  : 
Primary purpose         : Single+Coop play
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Title                   : The Doom Museum
Filename                : ATMuseum.wad
Release date            : 2023-12-20
Author                  : Andrew Turnbull
Email Address           :
Other Files By Author   :
Misc. Author Info       : 

Description             : The DOOM Museum gives visitors a historical tour of DOOM's early history, with attractions spread over six floors:

*  A main floor gallery, with genuine DOOM artifacts from 1993 on permanent exhibit (so don't pick them up);
*  The opening area to the first level of DOOM's predecessor, Wolfenstein 3D (May 1992);
*  A realization of a proposal for a first level illustrated in Tom Hall's Doom Bible (November 1992);
*  The small, singular map from the "Doom: Evil Unleashed" 0.2 Tech Demo (February 1993);
*  The "level" used in the automap mockup of the earliest Doom alpha releases, turned into an actual map (February 1993);
*  A re-creation of the version of E1M2 shown in John Romero's earliest released screenshots (February 1993), with a pillar surrounded by an octagonal stepped area.

The museum's lobby and gallery are based VERY loosely on the layout of the Thunder Bay Museum in Ontario.

Additional Credits to   : Tom Hall, John Romero, and Adrian Carmack (but I'm being pendantic)
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* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No


* Play Information *

Game                    : DOOM
Map #                   : E1M1
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only, but should work
Deathmatch 2-4 Player   : Player starts only
Difficulty Settings     : Yes


* Construction *

Base                    : Portions have been incorporated from Doom 0.2's sole level and 0.3's E1M8.
Build Time              :  
Editor(s) used          : Doom Builder 2
Known Bugs              : Due to the enormous number of draw-segs required to implement the museum facade, expect "hall of mirrors" galore on Vanilla Doom or Doom 95 in the starting area.
Tested With             : Crispy Doom 6.0.0, Doom 95



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.


* Where to get the file that this text file describes *

The Usual: 
Web sites: http://www.andrewturnbull.net/
FTP sites: